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The present paper aims to identify the causes of under-representation of women in E-sports. According to a genre perspective, interest in videogames at the amateur level is quite similar. However, in its professional level, female participation becomes very limited. The fact that physical effort is irrelevant (a requirement for ?traditional sports?) could be considered a variable that would negatively affect greater to equality in the conditions of access and participation of women in electronic sports. Against any predictions, the data on the presence of women are elocuent: few women, with much lower wages than men to remunerate same skills, and a general complaint by the female professionals of frequent situations of ?suffocating pressure? during competitions. The methodology, with a qualitative nature, has been focused on the technique of content analysis from a netnographic perspective. It has been spotlighted by the analysis of the testimonies made at the ?Women, E-sports and Unicorns? Conference, within the framework of the campaign ? MynameMygame, organized by the Movistar´s Riders club. In addition to content analysis, three in-depth interviews have been conducted
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