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Videojuegos para el desarrollo del pensamiento crítico y el diálogo

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Videojuegos para el desarrollo del pensamiento crítico y el diálogo

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dc.contributor.author Ranzolin, Alexandra es
dc.date.accessioned 2020-09-25T07:48:58Z
dc.date.available 2020-09-25T07:48:58Z
dc.date.issued 2020 es
dc.identifier.citation Ranzolin, Alexandra. Videojuegos para el desarrollo del pensamiento crítico y el diálogo. En: Eu-topías: revista de interculturalidad, comunicación y estudios europeos, 19 2020: 125-136 es
dc.identifier.uri https://hdl.handle.net/10550/75634
dc.description.abstract This article takes up the results of the research carried out by the author of other article entitled Video games in the classroom: a proposal associated with the development of critical thinking (2016). Some of the concerns generated in the study are related to the guidelines for developing a proposal for the use of video games in the classroom, associated with the development of critical thinking, in a group of young Venezuelans in school between the ages of 13 and 17. We tried to understand video games as a cultural product in the Venezuelan context, the habits of video game consumption by the subjects studied and their relationship with critical thinking and the development of dialogue processes. The starting point is the analysis of the four dimensions proposed by Lipman (1998) for the study of critical thinking and the sociocultural conception of learning and the theory of Vigotsky?s Zone of Proximal Development. From the methodological point of view, the interview was used as a technique for data collection and work was done with an intentional sample, made up of two 14-year-old adolescents, who interacted with video games of different genres. It was observed that dialogue and collaboration in the face of these technologies are spontaneous and necessary behaviors to favor problem solving and decision making; thus, the guidelines proposed by Lipman and Vigotsky are formulations that allow for orienting reflections on the possibilities that media literacy can offer for the development of critical views on the media. es
dc.title Videojuegos para el desarrollo del pensamiento crítico y el diálogo es
dc.type journal article es_ES
dc.subject.unesco UNESCO::CIENCIAS DE LAS ARTES Y LAS LETRAS es
dc.identifier.doi 10.7203/eutopias.19.17878 es
dc.type.hasVersion VoR es_ES

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