Mostra el registre parcial de l'element
dc.contributor.author | Colombo, Desirée | |
dc.contributor.author | Suso Ribera, Carlos | |
dc.contributor.author | Ortigosa Beltrán, Isabel | |
dc.contributor.author | Fernández Álvarez, Javier | |
dc.contributor.author | García Palacios, Azucena | |
dc.contributor.author | Botella Arbona, Cristina | |
dc.date.accessioned | 2023-02-03T14:52:54Z | |
dc.date.available | 2023-02-03T14:52:54Z | |
dc.date.issued | 2022 | |
dc.identifier.citation | Colombo, Desirée Suso Ribera, Carlos Ortigosa Beltrán, Isabel Fernández Álvarez, Javier García Palacios, Azucena Botella Arbona, Cristina 2022 Behavioral Activation through Virtual Reality for Depression : A Single Case Experimental Design with Multiple Baselines Journal Of Clinical Medicine 11 5 | |
dc.identifier.uri | https://hdl.handle.net/10550/85288 | |
dc.description.abstract | Behavioral activation (BA) is a structured psychotherapeutic approach for the treatment of major depressive disorder (MDD), which aims at increasing the engagement in activities that might bring enjoyment and meaning to patients' lives. Although a growing body of evidence supports the effectiveness of BA, enhancing the motivation and activity level of depressed patients is often challenging. In the present study, we explored the effectiveness of a brief BA treatment supported by virtual reality (VR) to facilitate the visualization and anticipation of four pleasurable activities that we tried to re-introduce in the patients' daily routine. To do so, we conducted a single-case experimental design with multiple baselines in a sample of patients with moderate to severe depressive symptoms. Three overlap analyses across participants and across behaviors were conducted to calculate the rate of improvement of each patient after the delivery of the intervention. Across the three overlap indices, the participants generally showed moderate-to-large improvements in the level of daily activity, as well as in the time spent planning and/or engaging in one or more activities scheduled during the intervention. Furthermore, most patients also reported a moderate-to-large reduction in daily depressive symptoms and improved mood. Overall, the promising results of the present study suggest that the proposed VR-based BA intervention might represent a valid approach to behaviorally activate depressed patients. The barriers and future lines of research of this innovative field are discussed. Keywords: virtual re | |
dc.language.iso | eng | |
dc.relation.ispartof | Journal Of Clinical Medicine, 2022, vol. 11, num. 5 | |
dc.subject | Benestar social | |
dc.subject | Comportament col·lectiu | |
dc.subject | Conducta (Psicologia) | |
dc.title | Behavioral Activation through Virtual Reality for Depression : A Single Case Experimental Design with Multiple Baselines | |
dc.type | journal article | es_ES |
dc.date.updated | 2023-02-03T14:52:54Z | |
dc.identifier.doi | 10.3390/jcm11051262 | |
dc.identifier.idgrec | 156731 | |
dc.rights.accessRights | open access | es_ES |