NAGIOS: RODERIC FUNCIONANDO

Behavioral Activation through Virtual Reality for Depression : A Single Case Experimental Design with Multiple Baselines

Repositori DSpace/Manakin

IMPORTANT: Aquest repositori està en una versió antiga des del 3/12/2023. La nova instal.lació está en https://roderic.uv.es/

Behavioral Activation through Virtual Reality for Depression : A Single Case Experimental Design with Multiple Baselines

Mostra el registre parcial de l'element

dc.contributor.author Colombo, Desirée
dc.contributor.author Suso Ribera, Carlos
dc.contributor.author Ortigosa Beltrán, Isabel
dc.contributor.author Fernández Álvarez, Javier
dc.contributor.author García Palacios, Azucena
dc.contributor.author Botella Arbona, Cristina
dc.date.accessioned 2023-02-03T14:52:54Z
dc.date.available 2023-02-03T14:52:54Z
dc.date.issued 2022
dc.identifier.citation Colombo, Desirée Suso Ribera, Carlos Ortigosa Beltrán, Isabel Fernández Álvarez, Javier García Palacios, Azucena Botella Arbona, Cristina 2022 Behavioral Activation through Virtual Reality for Depression : A Single Case Experimental Design with Multiple Baselines Journal Of Clinical Medicine 11 5
dc.identifier.uri https://hdl.handle.net/10550/85288
dc.description.abstract Behavioral activation (BA) is a structured psychotherapeutic approach for the treatment of major depressive disorder (MDD), which aims at increasing the engagement in activities that might bring enjoyment and meaning to patients' lives. Although a growing body of evidence supports the effectiveness of BA, enhancing the motivation and activity level of depressed patients is often challenging. In the present study, we explored the effectiveness of a brief BA treatment supported by virtual reality (VR) to facilitate the visualization and anticipation of four pleasurable activities that we tried to re-introduce in the patients' daily routine. To do so, we conducted a single-case experimental design with multiple baselines in a sample of patients with moderate to severe depressive symptoms. Three overlap analyses across participants and across behaviors were conducted to calculate the rate of improvement of each patient after the delivery of the intervention. Across the three overlap indices, the participants generally showed moderate-to-large improvements in the level of daily activity, as well as in the time spent planning and/or engaging in one or more activities scheduled during the intervention. Furthermore, most patients also reported a moderate-to-large reduction in daily depressive symptoms and improved mood. Overall, the promising results of the present study suggest that the proposed VR-based BA intervention might represent a valid approach to behaviorally activate depressed patients. The barriers and future lines of research of this innovative field are discussed. Keywords: virtual re
dc.language.iso eng
dc.relation.ispartof Journal Of Clinical Medicine, 2022, vol. 11, num. 5
dc.subject Benestar social
dc.subject Comportament col·lectiu
dc.subject Conducta (Psicologia)
dc.title Behavioral Activation through Virtual Reality for Depression : A Single Case Experimental Design with Multiple Baselines
dc.type journal article es_ES
dc.date.updated 2023-02-03T14:52:54Z
dc.identifier.doi 10.3390/jcm11051262
dc.identifier.idgrec 156731
dc.rights.accessRights open access es_ES

Visualització       (300.4Kb)

Aquest element apareix en la col·lecció o col·leccions següent(s)

Mostra el registre parcial de l'element

Cerca a RODERIC

Cerca avançada

Visualitza

Estadístiques