Slave Away or Get Away: Escape Rooms as Motivational Tools for Learning English in the CLIL History Classroom in Higher Education.
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Bellés Calvera, Lucía; Martínez Hernández, Ana Isabel
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Aquest document és un/a article, creat/da en: 2022
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In present-day educational contexts, the integration of Information and Communication Technologies (ICTs) and gamification has been the basis for implementing escape rooms as pedagogical tools. This paper examines the role of virtual escape rooms in boosting History learners' motivation in Content and Language Integrated Learning (CLIL) contexts. Twenty-nine first-year undergraduates enrolled in a Classical History module delivered at a Spanish university have participated in this study by playing a virtual escape room game and answering a final survey. The findings reveal that escape rooms may result in highly-motivated students who feel less pressure when communicating in the target language. Therefore, the implementation of escape rooms can be a helpful resource in e-learning environments, fostering oral, collaborative, and critical thinking skills. |
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