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Gathering pre-purchase information for a cruise vacation with virtual reality: the effects of media technology and gender

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Gathering pre-purchase information for a cruise vacation with virtual reality: the effects of media technology and gender

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dc.contributor.author Martínez Molés, Víctor
dc.contributor.author Hyungsoo Jung, Timothy
dc.contributor.author Pérez Cabañero, Carmen
dc.contributor.author Cervera Taulet, Amparo
dc.date.accessioned 2023-06-27T07:13:15Z
dc.date.available 2023-06-28T04:45:05Z
dc.date.issued 2022 es_ES
dc.identifier.citation Martínez-Molés, V., Jung, T.H., Pérez-Cabañero, C. and Cervera-Taulet, A. (2022), "Gathering pre-purchase information for a cruise vacation with virtual reality: the effects of media technology and gender", International Journal of Contemporary Hospitality Management, Vol. 34 No. 1, pp. 407-429 es_ES
dc.identifier.uri https://hdl.handle.net/10550/88549
dc.description.abstract Purpose This study aims to apply theory on consumer learning in virtual experiences to compare how media technologies (i.e. virtual reality [VR] and standard websites) and users’ gender influence the ways in which tourists gather pre-purchase information. Design/methodology/approach A laboratory experiment with fully immersive VR was conducted to examine consumers’ behavior in gathering pre-purchase information. The sample comprised 128 consumers who had taken a cruise vacation or who were considering purchasing a cruise package in the near future. Findings The results generally reveal the central role of the feeling of presence, which, in turn, positively impacts users’ enjoyment and aspects of consumer learning (i.e. brand attitude, product knowledge and purchase intent). In particular, the results suggest that compared with standard websites, VR facilitated the tourists’ learning as consumers, especially among women, who tend to dominate the information-gathering stage of planning family vacations. Practical implications The results imply that travel agencies and tourism centers working with cruise vacation companies should incorporate VR to make their offers more attractive, especially to women. Originality/value The study was the first to apply theory on consumer learning in the cruise tourism industry, specifically to compare fully immersive VR devices versus standard websites and gauge the effect of gender es_ES
dc.language.iso en es_ES
dc.publisher Emerald es_ES
dc.subject gender es_ES
dc.subject presence es_ES
dc.subject virtual reality es_ES
dc.subject cruise tourism es_ES
dc.subject consumer learning es_ES
dc.subject virtual experience es_ES
dc.title Gathering pre-purchase information for a cruise vacation with virtual reality: the effects of media technology and gender es_ES
dc.type journal article es_ES
dc.subject.unesco UNESCO::CIENCIAS ECONÓMICAS es_ES
dc.identifier.doi 10.1108/IJCHM-04-2021-0500 es_ES
dc.accrualmethod S es_ES
dc.embargo.terms 0 days es_ES
dc.type.hasVersion VoR es_ES
dc.rights.accessRights open access es_ES

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